![]() ![]() When we open up in Visual Studio Code, we'll see something that looks a little bit like this - it might differ slightly, that's totally okay!Īt the top of the Explorer, we have "Open Editors". Now we can right click this folder and use the newly added "Open with Code" button, which will take the targeted mod folder and open it within Visual Studio Code! ![]() I have this folder pinned to my quick access, but you can also get there with MyMod -> Open MyMod Folder, and navigating down to the newly created MyMod. Within it, use MyMod -> Export, which will unload the contents of the newly created (almost entirely empty) MyMod into your specified MyMods folder. If you haven't already, follow the setup guides in RPFM for setting up preferences and paths. In RPFM, I'm going to use MyMod -> New MyMod, to create a new easy-to-use mod system. How to print out game information to interrogate the state of the gameįirst thing's first, let's crack open RPFM to create our new Mod.How timing works, at a large level, with scripts.In this first step tutorial, we're going to learn:
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